You can also watch some of my gameplay video below to see what it’s like. ![]() Overall, I think it’s worth playing for a bit - it’s completely free, after all - but I don’t see it having much longevity. I can’t tell what items I do have and what items I’m missing, so I’m not sure what it wants from me. I also don’t really understand what the game means when it says I don’t have the right items for a location on the map. You start to learn strategies that can help you win on pretty much any board. I had fun with the game for a little while, but it mostly felt too easy. There are Tetrominoes that give bonus points to whatever items land inside them. But fruits give extra points for each of the same fruit that’s touching. For instance, coins on their own just give 1 point each. The idea is that you shuffle the board and see where all the items land, then get coins for them based on their layout. ![]() The Lucky Pirate is a completely free slots-like game that’s hard to classify. In the end, this feels like a good idea that just wasn’t fleshed out enough and isn’t worth recommending over other puzzle games. The badges altogether end up feeling tacked on and meaningless, but at the same time the puzzles themselves don’t offer enough challenge or variety on their own. I often had to redo those levels just to break some more ice before completing, never knowing how much is enough. In the second world, there are badges that just say “break ice” without any indication how much ice to break. ![]() But some levels have two badges for rotations, neither of them being that restrictive. For instance, in the first world there are usually badges for both timing and rotations. But there’s just too many odd design choices here. That whole level might just be bugged, and on its own it wouldn’t be a dealbreaker. It kept my original 16-second score and never gave me the badge. After much frustration, I finally managed it, but the game didn’t even acknowledge as much. The controls aren’t tight enough for such a narrow completion window. The absolute worst was 10 seconds, which I redid a few dozen times to try to shave off seconds. On another, I’ll have 20 seconds and feel stressed. On one level, I’ll be given 2 minutes and 12 rotations to complete it and I’ll end up only needing 30 seconds and 4 rotations. And that’s another complaint I have - the difficulty curve is all over the place. The levels that stood out to me were those that had much tighter requirements compared to others. Each world adds new mechanics - like breakable ice or portals - but I couldn’t really tell one level in a world apart from another. First off, the puzzles don’t feel varied enough. I like the overall idea of the game, but there are a lot of little problems that add up and keep it from being an easy recommendation. Each level also has some extra goals that give you badges, such as finishing within a time limit or under a certain number of rotations. ![]() You can also swipe outside of the cube to move the camera. You tap to move your character and swipe to rotate a side of the cube. The goal in each level is to collect all three stars and get to your spaceship. QB Planets is a puzzle game that takes place on a Rubik’s cube, just without the need to match colors. Anyway, there’s a lot to catch you up on, so let’s get started. I also tried a game that was on sale for free because I somehow missed it when it was originally released. But there were some new games I checked out and I finally completed the Kathy Rain Director’s Cut. Again, it wasn’t a very busy week, and I spent a good chunk of it playing Genshin Impact. Hi everyone, and welcome back to My Week Unwrapped, where I discuss all the games I’ve been playing over the last seven days.
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